
Portrait view will be a benefit as most levels have a lot of height to them which can be You can also play the game inīoth portrait and landscape view. You will be able to freely move your view around and check the layout from any angle. You can repeat the level over and over and restart at any time so ifĭo not claim all of the objectives on your first try just go again and look for a different plan. The number one hint for the game it to keep trying. Some cases, some skill and determination to complete. There is a lot to love about Mekorama, the game play is simple but the puzzles can take some working out as well as, in If you’re strictly into puzzles…meh.Mekorama Cheats and Tips Hints and Tips for Mekorama If you’re looking for a game and like to “win”, you’ll probably enjoy it. So I probably won’t stick with this much longer. I use puzzling as a means to relax, not hyper-focus and “beat” all the levels. You die frequently and are forced to start over. It fuses a “gaming” style where I also have to navigate timed actions, precision measuring, and an overall perfect performance etc. Mekorama definitely has the level of complexity in the puzzles, but there is one big difference. Mekorama was a recommended similar app after I completed all available levels in Monument and Monument 2. My 2nd comment is just a personal disappointment. I’m on an iPhone with a screen protector.

Maybe that’s part of the puzzle, but it doesn’t seem it would be. It’s really annoying on level 60 where I have to rotate the whole scene and I try all over the screen and it seems to spin in whichever direction it chooses. My phone is calibrated just fine and when I direct the robot, there’s no issue. My number 1 issue is that I have to off-set where I touch on my phone screen to move some of the cubes. There are some features that I would like it to have, but it is perfect as it is. It's a great game, but it's more than a game. I don't pay for games, but I went back and paid again for the app, wishing that I could afford to pay more. I have created some truly amazing works of art (humorous performance art). My initial hope was that I would create something challenging, but I found that I was more interested in the art and humor than in the game. No timers, lives or ridiculous scoring systems, just a fun little game.Īfter spending some time playing the in-app levels and levels posted on Facebook, I started experimenting with creating my own levels. I was initially drawn in by a character that is cute and likable, but very quickly came to appreciate it for the endless possibilities (because of the possibility of creating your own levels or playing levels created by other users) and the fact that it takes up so little of the very limited space on my iPad. In my initial review, I wrote that I don't generally pay for games, but, after playing a few levels, I decided that I had to pay for this one. I don't have money to give right now, but I am going to support this developer as soon as I have money to do so. Thank you for giving me options to support you.

The features are perfected and the replay value is endless. I enjoy the puzzles and the silly physics.

After you start liking it they force you to pay up more and more to keep playing or to unlock the next area. Another example of this is when a game gives you a taste of their game. It's not very fun for the people that have to put in a lot more time because they don't have money. The reason I quoted that is because it's not really pay to win. The only problem I have with it is the "pay to win" side. Clash of clans is a great game and I recommend people play it at some point. A few examples of shameful uses of these in app purchases are games like clash of clans. I'm not saying that I don't support in app purchases, but I discourage the ways they are being used. Most games I run into for mobile are ultimately made for gaining profit or grossing (not sure if that's the same thing).
